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Abstract: Trial-and-error
learning strategies play a central role in sensorimotor
development during early infancy. However, learning to
reach by trial-and-error normally requires a slow and
laborious search through the space of possible movements.
We propose a computational model of reaching based on
the notion that early sensorimotor control is driven by
the generation of exploratory movements, followed by the
selection and maintenance of adaptive movement patterns.
We find that instead of exhaustively exploring the full
search space of movement patterns, the model exploits
several emergent constraints that limit the initial size
of the movement search space. These constraints exploit
both mechanical and kinematic properties of the reaching
task. We relate these results to the development of reaching
during infancy, and discuss recent findings that have
identified similar constraints in young infants.
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